The Roblox counter for MM2 is the biggest in the game's history. It is also the least trusted. Players post "1.9 million bots" as a joke because the number does not look like a crowd they ever see in a lobby.
What Roblox says
Roblox publishes live numbers for every game. For Murder Mystery 2 they are:
- Playing now: 206,701
- Total visits: 31.8 billion
- Favourites: 24.7 million
- Likes: 90.8% positive
These are real counts of accounts in servers. They do not say who is behind the account. A bot that sits in a server counts as one player, the same as a person does.
For context, a record set on the summer update on 23 July 2026 was 1.1 million at once, which the developer called a record for twelve years. In the quiet period of November 2025 the number dropped below 50,000.
What the community estimates
On 24 October 2026 a news account for the game reported a new peak of 1,603,229 players at once. It added that experts estimate only about 450,000 of them, 28%, are real. The same day a well-known YouTuber, Colbe, wrote that almost 90% were bots.
Treat both as estimates, not measurements. Nobody outside Roblox can count it exactly. Two measurements 28 minutes apart on 25 October showed 2.2 million and then 2.13 million players, and visits went up by about 2.4 million in that half hour, probably bots included.
What the bots do
A bot is an account that runs the game by itself to collect something. In MM2 that means:
- Coins from maps, which let the account open boxes.
- Event currency: candies in Halloween 2026, which are collected on maps instead of coins.
- Boxes, which contain items that can be resold.
Players describe the economy behind it: a person with tens of thousands of bot accounts, selling the stock to stores in bulk at a discount. That claim is a Reddit post I cannot verify, but the behaviour it describes matches what players see: fake servers where teleporting puts you into a lobby of bots, stolen candies and flinging.
Colbe also noted that some players farm candies on public servers from their main accounts, the ones that hold expensive items.
Ban waves
Roblox has acted against bots more than once.
- 18 August 2026: a mass ban removed bots on join, and the online number fell sharply. The next day Roblox said in a developer forum post that bot account deletions would continue, and that the concurrent players in MM2 would reflect real players.
- October 2026: the bots came back for Halloween. Players report bot servers, and the advice is to pick a server by hand in the Servers tab.
The developer has also made changes against bots:
- A limit of one box a day was added in summer 2026.
- In Christmas 2025 bots were locked out of buying godly and ancient rewards from the pass.
- In Halloween 2026 the final reward asks for identity verification or a Robux purchase. Players complain that some verified accounts are refused too.
Even a map can be a defence: a community figure advised map owners to use a Snowball Fight map, where coins do not spawn and bots gain nothing.
Why this matters for values
Values come from demand and supply. Bots affect both.
- Supply. Bots farm boxes and sell the items, so more copies of box items reach the market than the number of real players would produce.
- Demand. A crowd of fake players makes the game look popular, but the people who want items and trade for them are the real players, a smaller group than the counter suggests.
- Leaderboards. Bots fill event leaderboards, which are where the rarest rewards come from. Players have said the final rewards feel out of reach for that reason.
I would not read the online counter as a signal for item prices. A new item's value usually drops in its first days regardless of crowd size. Check the recent changes for real movement.
What it means for you
- Do not judge the health of the game by the counter alone.
- Pick servers by hand during events.
- Do not run auto-farming on an account with valuable items.
