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How MM2 Values Work

A value is the number players agree an item is worth in trades. It is not a Robux price, and it only makes sense together with demand and trend.

Updated October 25, 2026
On this page
  1. Value is a relative number, not a price
  2. Robux price does not set the value
  3. Demand tells you how fast it sells
  4. Trend and stability show where the value is going
  5. Where values come from
  6. Why new items drop in the first days
  7. Why players say "values" in Russian, and why it matters
  8. Use values as a starting point

A value in Murder Mystery 2 is a number that tells you how much one item is worth against another in a trade. If a knife has a higher value than a gun, a fair trade needs more than just that gun on the other side. The number has no currency behind it: it is not Robux, not dollars and not coins.

I have traded in MM2 since 2018 and the first thing I tell new players is this: the value is a map, not a law. It tells you where the trade should land. It does not tell you whether someone will actually take your item next week.

Value is a relative number, not a price

Nobody pays for an item with values. They use them to compare two piles of items. A godly with a mid-range value on the table can be bought for Robux in a bundle or opened from a box, but in a trade it is worth what players are ready to give for it.

A trade value comes down to four things: base value, demand, rarity and stability. Every other rule in this guide grows from those four.

Robux price does not set the value

Take the Mortal bundle from October 2026. It costs 3,399 R$ and contains a godly knife, a godly gun and an effect. The knife and the gun are sold separately for 1,699 R$ each. Today Mortal is worth 158 and Immortal is worth 158 in values.

Do not compare these numbers to the price: they measure different things. A bundle can be bought by anyone with enough Robux, so there are many copies and the item sinks as soon as buyers have what they wanted. Players say it directly: "I don't think buying bundles is ever worth it, with how quick new items die in value."

The Elite pass (499 R$) and other long-running passes work the same way: you pay for the item and for the play, not for the trade value.

Demand tells you how fast it sells

Demand shows how many players want the item right now. On our pages it runs from None to Extreme.

  • High demand: you find a buyer in minutes and can ask for a better trade.
  • Low demand: the item can have a decent value and still sit in the inventory. Players ask "what do you do with an item nobody wants?" exactly because of this.

Between two items with the same value I always take the one in higher demand. It is easier to turn into whatever I need next.

Trend and stability show where the value is going

Every item page shows one of five labels:

Label What it means
Rising Players want it more than before
Falling The value has been going down lately
Stable Barely moves from day to day
Unstable Jumps in both directions, trade carefully
New Too early to say, the item has just appeared

Stable matters more than people think. A stable item keeps its place in a trade for months. An unstable one can change a trade from fair to lost between the moment you agree and the moment you press Accept.

Where values come from

Values are made by players, not by the developer. In the words of one player: "values are made by players, not by the dev team. It's based on demand, cost etc." Because of that, there is no single official table.

Several community lists track values. They use different scales and sometimes disagree. Our value is the combined median of those lists, brought to one scale. How that is done and what we do when lists disagree is written on the methodology page.

That is why you can see the same item at different numbers on different sites. None of them is cheating. They just count different things.

Why new items drop in the first days

Every event brings new godlies, and almost every time their value falls quickly. In October 2026 players wrote about the new Halloween godly: "it's already dropping, it'll be like Beachy." Under another video: "the new godlies collapsed in three days, like the summer ones."

The reason is simple. Right after release, only a few players have the item and everyone wants it. Then the event goes on, more players open boxes or buy it, and supply catches up. If you want a new item, wait a week or trade for it after the first rush. If you own one, sell it early.

Why players say "values" in Russian, and why it matters

Russian-speaking players call values "валюты" (literally "currencies") and one value point "вал". You will see this on videos and in chats: "этот нож 500 вал". It is the same thing. If a Russian player asks you what your item is worth in валютах, they ask for its value. The full table is on the values page.

Use values as a starting point

Look up the value, check the demand, look at the trend, and only then make the offer. The trade calculator does the first step for you and shows WIN, FAIR or LOSE. For the rest of the trade, see the trading guide.

Questions players ask

Who decides MM2 values?

Players do. The developer does not publish values. Community lists collect trades and offers and publish their numbers, and our value is the combined median of several of them.

What is demand in MM2?

Demand shows how many players want the item right now. High demand means it is easy to trade away. Low demand means the item can sit unsold even if its value looks high.

Why is a bundle worth less than what I paid in Robux?

The price in Robux is what the game charges. The value is what players give for the item in a trade. Bundle items are sold to everyone, so there are many copies and the value drops.

Why do new godlies lose value so fast?

Many players want them on day one, then more copies appear through boxes and purchases. Players report big drops within the first days of an event.

Why are Russian players saying "валюты"?

It is their word for values. A "вал" is one value point. It is the same number as on this site.

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