1. MM2 Values
  2. MM2 Trade Calculator: WIN, FAIR or LOSE

MM2 Trade Calculator: WIN, FAIR or LOSE

Add what you give and what you get. The calculator adds up current values and tells you in a second whether the trade is a WIN, FAIR or a LOSE.

You give0
VS
You get0
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Add items to both sides to see the verdict.

The verdict compares one thing: the total value on your side against the total value on theirs. It does not know how badly either of you wants the items, and that is why a green WIN is a reason to look closer, not a reason to hit Accept.

Add items to both sides

Tap an empty slot under You give, search by name (English or Russian names both work) and pick the item. Do the same under You get. Each side holds up to eight slots.

Need two copies of the same item? Pick it again and the quantity goes up. The totals update after every change, so you can swap things around until the bar sits in the middle.

When the trade looks right, press Copy link. The link keeps the whole set-up, so you can send it to a friend or to a parent who wants to check what their kid was offered.

Read the verdict

Verdict What it means What I do
WIN You get more value than you give Check demand of what you receive, then accept
FAIR The two sides differ by less than 5% Decide by demand and by what you actually need
LOSE You give more value than you get Ask for an add, or walk away

The 5% line is deliberate. Values move a little every day, and two players will never agree on the last decimal. Anything inside that band is a coin flip on paper, so use the next section to break the tie.

Check demand before you accept

Value says what an item is worth. Demand says how long you will wait to sell it. Two knives with the same value are not the same trade if one has players queuing for it and the other sits in your inventory for a month.

Open the item page and look at the Demand line, which runs from None to Extreme. If you are receiving a low-demand item and giving a high-demand one, a FAIR verdict is already a loss for you. I would not take that trade.

Ask for an add, offer an overpay

An add is extra value your partner puts on their side to balance a LOSE. An overpay is the opposite: you give a bit more than the bar asks because you really want what they have, usually something in high demand.

Ask for an add politely and with a number: "your side is short by about one small godly, can you add?" Players who see the calculator link rarely argue with it. More on this in how to trade.

Know when the value lies

The number is a summary of what the community thinks. Four cases where I stop trusting it:

  • Fresh releases. New godlies often slide in the first days. In October 2026 players were already saying Embersickle was dropping and warning each other not to overpay for it.
  • Low demand. An item can carry a respectable value and still have no buyers. You can only get that value from someone who wants it.
  • Leaderboard trophies. Gold, silver, bronze and blue event trophies show huge values on paper, but almost all unique items cannot be traded, so no one ever pays that price.
  • Duped items. A duped copy is worth less than a clean one, and older chromas lost value after the duping glitches. If an item is old and cheap-looking, ask why before you buy.

The Trend label on every item page helps here: Rising, Falling, Stable, Unstable or New. A falling arrow on the item you are about to receive is worth more than a 3% WIN.

Questions players ask

Is a WIN always a good trade?

No. WIN only says you receive more value. If the extra value sits in an item nobody wants, or in a new release that is dropping, you may struggle to ever use it in another trade.

How many items can I put in the calculator?

Eight slots per side. In the game itself players report a limit of four items per trade in 2026, so for a real trade split bigger sets into several steps.

Can I share a trade with someone?

Yes. Press Copy link and send it. The link opens the same set-up with the same items and quantities, but the values it shows are always the current ones.

Does the calculator count effects, emotes and radios?

No. Effects, emotes and radios cannot be traded in MM2, so they are not part of any trade.

How often do the values change?

Every day. The same trade can move from FAIR to LOSE in a week, especially around event releases, so recheck before you accept a link someone sent you earlier.